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Indian Institute of Technology Delhi

Programme Starts:
30th August, 2025

Programme Fees
₹1,69,000 + GST
(Easy EMI option Available)

Duration:
06 Months

Programme Overview

Join the pioneering class of IIT Delhi’s Executive Programme in Virtual and Augmented Reality! This 6-month programme offers a gateway into the cutting-edge worlds of AR and VR, combining advanced theoretical insights with practical, hands-on experience. Master the latest technologies and design methodologies, and position yourself at the forefront of innovation in these revolutionary fields. Start your journey now and be a trailblazer in shaping the future of immersive technology!

Programme Highlights

Complimentary design kits for learners

60 hours of live online lectures by IIT Delhi faculty

Project showcasing and Hands-on activities

Guest lectures by industry experts

Campus tour at IIT Delhi

Programme Content

Module 1: Introduction to Virtual and Augmented Reality


  • Introduction to AR-VR
  • Characteristics of VR
  • Characteristics of AR
  • Applications of VR and AR
  • Future Trends and Considerations

Learning Outcomes:

  • Understand the fundamental concepts of Virtual Reality (VR) and Augmented Reality (AR), including their definitions, characteristics, and applications.

Module 2: Fundamentals of AR/VR Content Creation


  • Immersive Storytelling
  • Design Thinking Process
  • 3D Modelling
  • Interface Design Principles of AR and VR Content Creation
  • Collaboration and Iteration

Learning Outcomes:

  • Understand the core concepts and principles of AR and VR content creation, including immersive storytelling, spatial computing, and interaction design.

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Module 3: Fundamentals of Storytelling


  • Foundational Principles of Storytelling
  • Storytelling in Immersive Mediums
  • Interactive and Emerging Narrative
  • Opportunity and Challenges

Learning Outcomes:

  • Understand the foundational principles and theories of storytelling, including narrative structure, character development, plot progression, and thematic elements.
  • Explore the unique opportunities and challenges of storytelling in immersive mediums such as AR and VR, considering factors such as spatial storytelling, user agency, and embodiment.

Module 4: Development of Document for AR/VR Immersive Experience


  • Fundamentals of Project Planning
  • Three Level Process
  • Project Planning
  • Technical and Phase-wise Communication
  • Planning for Experiences

Learning Outcomes:

  • Understand the importance of documentation in the development process of AR and VR immersive experiences, including its role in project planning, communication, and knowledge transfer.

Module 5: 3D Graphics and Animation


  • Introduction to Setting Up the Lighting and Rendering
  • Introduction to Animation
  • Visual Effects

Learning Outcomes:

  • Understand the fundamental principles of 3D computer graphics, including geometry, lighting, shading, texturing, and rendering, and their applications in various industries such as gaming, animation, visual effects, and simulation.

Module 6: Basics of Unity or Unreal (must for learning the skillsets)


  • Introduction to Game Engine
  • Game Objects
  • Asset Development
  • Idea and Script Development
  • Layout Planning
  • Audio Design

Learning Outcomes:

  • Understand the fundamental concepts and principles of game development using Unity or Unreal Engine, including game engines, game objects, scenes, assets, and scripts.

Module 7: AR-VR Development


  • Overview of AR/VR Development Tools
  • Creating Basic AR/VR Experiences
  • Optimisation Techniques

Learning Outcomes:

  • Gain proficiency in using industry-standard AR/VR development tools and platforms.

Module 8: Design Principles


  • Fundamental Design Principles
  • Spatial Design Considerations
  • User Interface Design Inclusion
  • Visual Storytelling Techniques

Learning Outcomes:

  • Learn how to apply design principles to create visually appealing and effective compositions across various mediums.

Module 9: Immersive Experience and Game Development with AR-VR


  • Introduction to Immersive Technology
  • Industry Applications, Future Trends, and Innovations

Learning Outcomes:

  • Understand the principles and concepts of immersive experiences, including AR and VR, and their applications in various industries.

Module 10: Prototyping


  • Understanding Prototyping
  • Prototyping Tools and Techniques
  • Iterative Design Process
  • Importance of AR/VR Product Development

Learning Outcomes:

  • Understand the concept of prototyping and its importance in the product development process.

Capstone Project


  • The capstone project is a culminating assignment that showcases students' mastery of AR/VR development principles and practices. Working individually or in teams, students will conceive, plan, and execute a comprehensive immersive experience from start to finish. This project allows students to demonstrate their creativity, technical expertise, and problem-solving abilities while addressing real-world challenges or opportunities in AR/VR applications.

Tools


  • Unity or Unreal software
  • Adobe Photoshop
  • After Effects

Learning Outcomes:

  • Learners can avail the free versions and will bear the cost of tools, as required.

Projects/Assignments


Ideation and Concept Development:

  • In this assignment, students will explore techniques for generating creative ideas and refining them into viable concepts. They may be tasked with brainstorming sessions, mind-mapping exercises, or creative problem-solving activities to stimulate innovative thinking. The goal is to develop a clear understanding of the ideation process and how to translate ideas into actionable concepts.

Storytelling:

  • This assignment focuses on the art of storytelling in the context of AR/VR experiences. Students will study narrative techniques, character development, plot structure, and pacing to craft compelling stories tailored for immersive environments. They may be asked to create storyboards, narrative outlines, or short story prototypes to demonstrate their storytelling skills.

Basics of AR/VR Content Creation:

  • In this assignment, students will receive hands-on experience in basic AR/VR content creation techniques. They may learn how to create 3D models, texture mapping, animation, and scene composition using industry-standard software tools. The assignment aims to familiarise students with the fundamental aspects of content creation for immersive experiences.

Unity or Unreal Software on Concept Development and Execution:

  • This assignment focuses on utilising Unity or Unreal Engine for concept development and execution in AR/VR projects. Students may be given specific design challenges or scenarios to tackle using the selected software. They will learn how to implement concepts, iterate on designs, and troubleshoot technical issues within the development environment.

Minor Exam Project:

  • The minor exam project serves as an assessment of students' understanding and proficiency in AR/VR development concepts and skills acquired throughout the course. It may involve a small-scale project where students demonstrate their ability to design, develop, and present an immersive experience based on given criteria or themes.

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CERTIFICATION

  • Candidates who score at least 60% marks overall and have a minimum attendance of 50%, will receive a ‘Certificate of Successful Completion’ from CEP, IIT Delhi.
  • Candidates who score less than 60% marks overall and have a minimum attendance of 50%, will receive a ‘Certificate of Participation’ from CEP, IIT Delhi.
  • The organising department for this programme is the Department of Design, IIT Delhi.

Note: For more details download brochure.

Class Schedule

Weekend Sessions:
Saturday and Sunday 12.00 PM to 2:00 PM

MEET OUR PROGRAMME COORDINATORS

DR. CHARU MONGA
Assistant Professor, Department of Design, Indian Institute of Technology Delhi

Dr. Charu Monga’s academic journey spans a dynamic range of design and digital media fields, driven by a deep passion for Visual Communication, Graphic Design, Digital Futures, and New Media. Specialising in narrative techniques, Charu integrates storytelling with new media to future-proof educational practices. Her work explores the intricate relationships between design, technology, nature, and human expression, with a focus on emerging technologies, game design, social inclusion, and various forms of reality—virtual, augmented, and mixed—bridges academia and creative industries.

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As an Assistant Professor at the Department of Design, IIT Delhi, Prof. Charu leverages her Ph.D. in Design from IIT Guwahati, where her research on vernacular heritage structures highlighted cultural resurgence. Previously, she led the AR Lab at IIT Guwahati, integrating digital media into animation and interactive film. She has her bachelor’s and master’s from the Delhi University and the Film and Television Institute of India, Pune, respectively.

Recognised with numerous awards, Prof.Charu collaborates closely with India’s Ministry of Education and Skill Development, and her global publications include features in the UNDP’s "For Tomorrow" initiative. Her career includes nine years in industry along with a prestigious Film Heritage Foundation fellowship in association with Martin Scorsese’s Film Foundation & Cineteca di Bologna, L’Immagine Ritrovata, and a Microsoft Research grant for developing interventions in digital creative technologies. She is a visiting faculty at University of Oulu, Finland and Japan and worked as a game designer, animator, graphic designer and illustrator for various organisations. She has collaborated with notable institutions and organisations, such as the Film and Television Institute of India, Red Cross Society, and UNICEF. Her work is also displayed in prominent galleries like Romain Rolland and Lalit Kala Academy. She is committed to advancing design pedagogy and cross-cultural communication, with her research published in leading journals and presented at major conferences. Prof. Charu was also one of the founding members of IITD Abu Dhabi Campus in UAE as Associate Dean Students Affairs and Outreach Activities.

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